Why playing board games and D&D in cyber security is actually useful?

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Presented at BSides Tallinn 2025 by

Not sure how exactly to write that CFP so its free form. I can clarify all topics. Title: Why playing board games and D&D in cyber security is actually useful? ALT title: Why playing board games and Dungeons & Dragons at work is useful? Abstract: I had a tiny bit of experience playing tabletop security games, as well as being an organizing team. But never alone, nor am I an expert in game theory. I just like DnD and RPG-s and I work in cyber security. When I reworked the incident response process in Opera and there was a need for training, I decided to do it in the form of tabletop exercises using pen and paper and fake scenarios. In total I held 8 tabletop games (Half a day each) in 4 different offices, total participants ~100. 3 different main scenarios and some variations. My talk would be about (general + personal experience) Different levels of security training and their usefulness. And why do we train at all? * Why tabletop/gamification * My personal learnings and failures in designing such games, eventually what worked and what A/B testing I used. If you want to run your own games alone. * Company (player) failures. * Actual examples of failures (no names disclosed), illustrating *** Why such games are needed *** What they teach to us *** How we still make so obvious mistakes *** What people tended to fail in specifically (And what did each specific failure illustrate) ***What were people's feedback to such training (maybe, there were few interesting findings) *Key points I would recommend anyone to consider while designing a game / scenario I have permission from my employer to do the talk, talk about examples etc. However they have asked not to record and publish this later. Only at a conference.