Vignette experiments have been used to study information systems (IS) for years to create immersive experiences in experimental settings. However, the rise of sandbox video games, exemplified by Minetest, presents a unique opportunity to improve the external validity of experiments. In this study, we engaged 128 participants in an experiment in which we compared the traditional text-based vignette format with an equivalent scenario created in Minetest. Our results indicate that the video game-based experiment provides a significantly more immersive experience, due to a greater sense of presence among participants and higher interactivity, compared to a traditional vignette experiment. Our research highlights the potential of sandbox video games as a more advanced platform for conducting experiments in IS, providing researchers with a novel and engaging environment to explore user interactions. As we continue to push the boundaries of IS research, this work opens up exciting avenues for future experimentation and investigation.