Workshop on Binary Analysis Research (BAR) 2024 Program - Keynote - Binary Code Patching: An Ancient Art Refined for the 21st Century

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Patching binary code dates back to some of the earliest computer systems. Binary code patching allows access to a program without having access to the source code, obviating the need to recompile, re-link, and, in the dynamic case, re-execute. In the early days, it was a bold technique used by serious programmers to avoid the long recompile/reassemble and link steps. Code patching required an intimate knowledge of the instruction set and its binary representation. Great advances have been made in simplifying the use of code patching, making it less error prone and more flexible. "Binary rewriters" were a great advance in the technology for modifying a binary before its execution. Early tools, such as OM, EEL, and Vulcan, enabled the building of tools for tracing, simulation, testing, and sandboxing. Moving beyond static patching, we developed "dynamic instrumentation", the ability to patch code into a running program. Dynamic instrumentation provided the ability to adapt the code to the immediate need, dynamically control overhead costs. We applied this technology to both user programs and operating system kernels producing the Dyninst and Kerninst tool kits. This technology formed the foundation of the Paradyn Performance Tools. Dynamic code patching continued to get more aggressive. We developed "self-propelled instrumentation", which inserts instrumentation code that propagates itself along the program's control flow as the program executes. At its best, this technique can provide very low overhead, detailed instrumentation in support of fault isolation and identification of intermittent performance issues. More recently, we have addressed a wide variety of issues related to binary code patching including analyzing and patching defensive and obfuscated malware, parallelizing the binary code parsing process to quickly patch huge (GB+) binaries, and efficient analysis and instrumentation of GPU binaries. Key to both static and dynamic patching are the interfaces. There is a difficult balance between providing an interface that abstracts the details of the code, often using control- and data-flow graphs and instruction categories, and an interface that exposes the details of the instruction set. Our primary interface is based on editing of the control flow graph, based on an editing algebra that is closed under valid control flow graphs. In this talk, I will discuss the development of code patching over the years, with examples from the various technologies (including our tools) and present results from our latest work in self- propelled instrumentation. I will also discuss interface abstractions and our work towards the goal of multi-platform interfaces and tools.