BEAT THE APTS: EXPLORE DIGITAL FORENSICS THROUGH GAMIFIED CYBER LEARNING

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Presented at CypherCon 2019 by

Ever cyber professional wants to stop an APT from hurting their company. But when they can’t stop an attack, they seek to expose the criminal, so they can learn from the incident and identify preventative measures. To beat the bad guys and keep pace with today’s evolving cyberattacks, we need an equally dynamic, adaptive, and engaging cybersecurity skills strategy to save our enterprises. Digital forensics—the process of identifying, preserving, analyzing, and presenting digital evidence—is one of many cyber skills necessary in today’s hacking culture.To support this discipline, Keenan will share how gamified cyber range environments are emerging to assist investigators in the capture, analysis, and preservation of evidence. She will explain how these virtual environments can deliver realistic cybersecurity scenarios for professionals to train both individual and overall team competencies. Keenan will share how users can engage in life-like cyber scenarios inspired by modern-day hacking events to not only refine digital forensic investigation processes but also help professionals learn from beginning to end how and why a hacker attacks in the first place.Keenan will explain the benefits of gamified cyber range learning and how it can benefit cyber teams. As a result of this new game-inspired learning method, digital forensic professionals gain the ability to “beat the hacker” at their own game—through a game-like cyber range that most authentically represents future scenarios they will encounter. Cyber professionals can learn new, more efficient approaches to deploying computer/network/mobile digital forensics leveraging real-world examples of incidents. Further, gamifying cybersecurity exercises allows teams to better protect enterprises from future attacks and bring cybercriminals to justice.