Photogrammetry – 3D imaging techniques with a plain old camera

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Presented at LayerOne 2016 by

“Hi, I’m machinist. You may remember me from such hacker talks like, “3D Printing our Way to Skynet”, or, “CNC for Dummies”. In those talks we’ve been orbiting around how to use 3D models of objects, and how to manifest those files into reality. Many of those techniques require extensive domain knowledge and smashing your face into the keyboard repeatedly, hoping for usable results. What’s different now is that advances in software have enabled high quality 3D imaging with nothing more than an ordinary camera and a stack of software. Photogrammetry techniques allow you to process models that are otherwise troublesome for typical 3D scanners. Reflective surfaces, huge objects, or even crowdsourced images are no longer a problem with photogrammetry. In this talk, we’ll walk you through a few basic techniques on how to do large and small scale 3D imaging, with less expertise and equipment than ever!