Wii-Noises

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Presented at Notacon 6 by

Video games that let players emulate musical instruments are a dime-a-dozen. The Wiimote is a fresh idea in human-computer interaction, so why should we subject it to being forced to emulate other instruments? This presentation will cover ways to add a Wii-mote to your musical tool box. It will also serve as an introductory peek into audio programming languages like Pure Data and Max/MSP, as well as a little bit of Electroacoustic composition. Ideas to be covered include: Making the actual connection, what's possible with a Wiimote, translating action into sounds, forming MIDI messages, and using external synthesizers.